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Thread: Mac Support :D

  1. #11

    Unhappy I dont unserstant the instruction

    Quote Originally Posted by RRJ_Studio View Post
    The root cause of Pokemonium not working on OSX is because only the native libraries for Windows are included in the download.

    To get this working on OSX, you need to download the native libraries and put them in the correct folder. You can get the files from the full Slick distribution here: http://slick.cokeandcode.com/downloads/slick.zip

    After you have downloaded and unzipped the archive, the files you want are located inside lib/natives-mac.jar
    You can unzip the jar file with the Archive Utility. Move the files that it contains into the lib/natives folder of Pokemonium.

    You also need the updated lwjgl.jar file from the Slick distribution. Move this file from Slicks lib folder to Pokemonium's lib folder.

    Move Pokenet.sh from the bin folder of Pokemonium to the root folder. You will be using this shell script to run the game.

    To run the game, open up terminal and navigate to the root folder of Pokemonium. Type "sh Pokenet.sh" (without quotes) and hit enter to play. Enjoy.

    A similar method would probably get it working on Linux.

    thanks to veeku for this

  2. #12

    Question I dont undrstant the instructions, can you show a video?

    Quote Originally Posted by RRJ_Studio View Post
    The root cause of Pokemonium not working on OSX is because only the native libraries for Windows are included in the download.

    To get this working on OSX, you need to download the native libraries and put them in the correct folder. You can get the files from the full Slick distribution here: http://slick.cokeandcode.com/downloads/slick.zip

    After you have downloaded and unzipped the archive, the files you want are located inside lib/natives-mac.jar
    You can unzip the jar file with the Archive Utility. Move the files that it contains into the lib/natives folder of Pokemonium.

    You also need the updated lwjgl.jar file from the Slick distribution. Move this file from Slicks lib folder to Pokemonium's lib folder.

    Move Pokenet.sh from the bin folder of Pokemonium to the root folder. You will be using this shell script to run the game.

    To run the game, open up terminal and navigate to the root folder of Pokemonium. Type "sh Pokenet.sh" (without quotes) and hit enter to play. Enjoy.

    A similar method would probably get it working on Linux.

    thanks to veeku for this

  3. #13
    hi,
    I have downloaded the 32x pokemonium and that slick on the first page.. can someone put a youtube tutorial/screenshots from the beginning? because I can't even open the native-mac.jar file - what program do you use to open it o.O?

    so I was able to just copy paste the native-mac and lwjgl jars to pokemon's lib folder. I used the terminal, put "cd downloads "cd pokemon" "sh pokemon.sh" , and it says that Path:Null and things like

    Sun May 06 18:18:27 WIT 2012 INFO:Initialising sounds..
    Exception in thread "main" java.lang.LinkageError: Version mismatch: jar version is '16', native libary version is '17'
    at org.lwjgl.Sys.<clinit>(Sys.java:105)
    at org.lwjgl.opengl.Display.<clinit>(Display.java:128 )
    at org.newdawn.slick.AppGameContainer$1.run(AppGameCo ntainer.java:39)
    at java.security.AccessController.doPrivileged(Native Method)
    at org.newdawn.slick.AppGameContainer.<clinit>(AppGam eContainer.java:36)
    at org.pokenet.client.GameClient.main(GameClient.java :922)
    Exception in thread "Thread-1" java.lang.NoClassDefFoundError: Could not initialize class org.lwjgl.Sys
    at org.lwjgl.openal.AL.<clinit>(AL.java:59)
    at org.newdawn.slick.openal.SoundStore$1.run(SoundSto re.java:294)
    at java.security.AccessController.doPrivileged(Native Method)
    at org.newdawn.slick.openal.SoundStore.init(SoundStor e.java:291)
    at org.newdawn.slick.openal.AudioLoader.init(AudioLoa der.java:33)
    at org.newdawn.slick.openal.AudioLoader.getAudio(Audi oLoader.java:48)
    at org.pokenet.client.backend.SoundManager.loadFiles( SoundManager.java:91)
    at org.pokenet.client.backend.SoundManager.run(SoundM anager.java:109)


    can someone help me?
    Last edited by ambrogio; 05-06-2012 at 11:20 AM.

  4. #14
    I copied the path and try to run it but then the whole thing says permission denied.
    Does anybody know why?

  5. #15

    I am having the same problem, if someone can help

    Quote Originally Posted by ambrogio View Post
    hi,
    I have downloaded the 32x pokemonium and that slick on the first page.. can someone put a youtube tutorial/screenshots from the beginning? because I can't even open the native-mac.jar file - what program do you use to open it o.O?

    so I was able to just copy paste the native-mac and lwjgl jars to pokemon's lib folder. I used the terminal, put "cd downloads "cd pokemon" "sh pokemon.sh" , and it says that Path:Null and things like

    Sun May 06 18:18:27 WIT 2012 INFO:Initialising sounds..
    Exception in thread "main" java.lang.LinkageError: Version mismatch: jar version is '16', native libary version is '17'
    at org.lwjgl.Sys.<clinit>(Sys.java:105)
    at org.lwjgl.opengl.Display.<clinit>(Display.java:128 )
    at org.newdawn.slick.AppGameContainer$1.run(AppGameCo ntainer.java:39)
    at java.security.AccessController.doPrivileged(Native Method)
    at org.newdawn.slick.AppGameContainer.<clinit>(AppGam eContainer.java:36)
    at org.pokenet.client.GameClient.main(GameClient.java :922)
    Exception in thread "Thread-1" java.lang.NoClassDefFoundError: Could not initialize class org.lwjgl.Sys
    at org.lwjgl.openal.AL.<clinit>(AL.java:59)
    at org.newdawn.slick.openal.SoundStore$1.run(SoundSto re.java:294)
    at java.security.AccessController.doPrivileged(Native Method)
    at org.newdawn.slick.openal.SoundStore.init(SoundStor e.java:291)
    at org.newdawn.slick.openal.AudioLoader.init(AudioLoa der.java:33)
    at org.newdawn.slick.openal.AudioLoader.getAudio(Audi oLoader.java:48)
    at org.pokenet.client.backend.SoundManager.loadFiles( SoundManager.java:91)
    at org.pokenet.client.backend.SoundManager.run(SoundM anager.java:109)


    can someone help me?

  6. #16
    bump. need help please

  7. #17
    I don't get it either.. a full tutorial would be helpful!

  8. #18

  9. #19
    Yes I think the same a good video tutorial will be good
    Quote Originally Posted by cheaplife View Post
    I don't get it either.. a full tutorial would be helpful!

  10. #20
    I finally found the pokenet.sh file trough my Terminal but now i get an error that my Jar files are outdated (i have version 16 and i need jar file version 17).

    Anyone knows how to fix this problem?


    thanks in advance

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