Hullo! My name is Slam, also known as SlamBamActionman, general game-globetrotter and unofficial unauthorized graphics designer! I've taken a great liking to Pokemonium, and have been playing it for a while (on my Mac)! Since I find myself spending more time on the forum than in the actual game (don't blame me, blame the Mac), I try to help the community and the game as much as possible (though I am very lazy). I'd gladly take this opportunity to help you guys with your game, since I mean, you deserve it. For real! So here's my map app (it still rhymes!)
Country: Sweden, the land of Polar Bears
Availability: Depends, on what seasons and so. The next 2 weeks, not so much, due to vacation. During Fall and Spring, I am usually available (GMT +1) 15 and forwards, not counting certain activities depending on weekday. I am not a perfect robot, but that's an estimate. I am not 100% on actually taking this job, it depends on how much work I have to do. Not (only) because I'm lazy, but also because I got several other things to do, than just making maps for Pokemonium
I am a bit new to specifically Tiled, but I got the hang of it quite quickly, made a few maps, scrapped them, and then made these:
The first map, was me wanting something new mixed with old. I put up the mountain and placed some ruins in it, to give it that mystical feel. Then, I slapped a big radio tower right into the middle of it (and put a fancy Wario trademark on it), to draw your eyes OFF the ruins, so that your first impact is the tower. Then you will notice the ruins, and see that something is off. It shouldn't really be like this. If I were to add NPCs with dialog, i'd make the young people happy and excited about the new radio tower, while the old people would frown upon it, and reference back to the old days.
When I made the second map, the route, I felt that I wanted to make some kind of high up walkway, up on a mountain (you can see that), where you could feel the depth of being high up. Since there are no cloud textures of such sort, I guess that feel wasnt 100% achieved. That's why I closed it in, to make it more mountainside-ish. As you can see, this is a point you first approach from right to left, so that you HAVE to go through that extra piece of grass. Ya know, the classic Nintendo-Maps-Jerkmove. It was super effective.
I hope you guys enjoy this, and read this whole wall of text. I am not fully sure on how to place NPCs and such, but I got a hang of the layers well, but I guess there are more of them than the ones shown in the main mapping thread. And yes, I made Pokemon Spawns and such. Here's the maps for you to download:
(If you wonder about the Decoration layers, I made em to be able to squash some graphical bugs)